Halfwit Heroes, Almighty Idiots
I led the game development from prototyping phase to late production. We used Unity and implemented many custom systems in C#. This project was with the same team as the Orbit Outlaws project, so this production happened with the strong foundations built on that project.
Highlights:
- Implementation of early systems, like 3D movement and behavior tree AI.
- Implemented progression and tutorial systems, so complex condition steps can be scripted by game designers.
- Integrated the progression system with analytics to detect points of peak interest for the user.
- Implemented save games with user management between devices and versioning for old save compatibility.
- Implemented automations with shell scripts and buildbot for delivering nightly builds on iOS and Android.
- Guided junior tech artists and engineers to achieve a good look and feel of an environment that reacted to gameplay elements.
This game was short lived for external reasons. You can still see some recordings of the soft launch iterations we went through: