botero dev place

Halfwit Heroes, Almighty Idiots

I led the game development from prototyping phase to late production. We used Unity and implemented many custom systems in C#. This project was with the same team as the Orbit Outlaws project, so this production happened with the strong foundations built on that project.

Highlights:

This game was short lived for external reasons. You can still see some recordings of the soft launch iterations we went through: