botero dev place

SDL + Odin Cross Platform Engine

Following my personal interest on graphics development and low level engineering, I was compelled to write an engine from scratch using the Odin language, with SDL as the foundation for rendering and cross-platform support.

Here I'm implementing every building block to make an engine. Among the included features are:

This engine is aimed at multi-platform development, as SDL allows publishing to PC, mobile, TV and web devices with a single codebase.